Designers Are Bringing New Designs To The Ergonomics And Input Of VR Headsets

- Nov 06, 2017-


At present, the two main ways to wear VR Headsets are the strap style similar to HTC Vive, and the PlayStation VR style buckle. However, with the development of virtual reality, there is still a long way to go to improve comfort, ease of use and social acceptance. Designers from industrial design firm Nonobject have devised a series of new head-on solutions that may become viable as the VR Headsets becomes smaller and lighter.

Nonobject shared these design prototypes with FastcoDesign, a design network that includes head-up and input prototypes. Nonobject actually created many prototypes to test the real fit. While claiming they can "fit the Oculus specs," some designs look like they can only use components that are lighter than existing VR heads, and none of these designs include cables.


The first design, called Kepi, is designed to bring familiarity and comfort to the hVR Box The design is essentially a combination of a baseball cap and a head-mounted display. One of the benefits of this is that everyone knows how to wear a baseball cap.


What is particularly interesting about this design is that it uses the entire head surface area as a weight support instead of concentrating the weight in a small area so that it is more balanced and more comfortable in load bearing. Unfortunately, Kepi does not have integrated audio.


The second design, called Split, has a design similar to that of a name. It separates the head from the middle and resembles a headset design. This design, of course, will bring significant challenges to the internal components, but at least it is feasible, because most of the current VR Headsets are one for each eye rather than two for viewing one screen. FastcoDesign suggests that latches can be used to ensure that the head will not separate in intense VR games.

You can see some of the other VR Headsets design prototypes from Nonobject on FastcoDesign.



Nonobject has also designed a VR controller that looks a little like the combination of the Oculus Touch and the Valve Knuckles controller and uses a drawcord to tighten the controller in the hand so that the controller will not be dropped while the hand is released.


One of the most interesting prototype designs is the Stone toolset. This is a creative input method where you can hold a stylus in one hand and a stone device for engraving, cutting and other functions in the other hand. I think the stone surface can be made into a large touchpad, such as to adjust the brush size, scroll the page, or use your thumb to adjust the color. Of course, Stone has many uses, efficient text input is currently missing from VR, and Stone may make a difference.


According to FastcoDesign, Nonobject treats these designs as a side project and "expects the industry to capitalize on these open source ideas to drive AR and VR forward."

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